| H Lynx Song |     | A spinning rush forward that can be followed up by one of four different techniques. |
| H Lynx Whirl | (during Ring-Ring Spin Scythe)or   | A spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted. |
| H Moon Glider(1) |     | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. |
| H Rhino Horn |     | A series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner. |
| H Scratch Wheel |     | A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack. |
| H Spinning Scythe |     | |
| Harvest Circle |        | A launching kick performed from Lynx Song. When boosted, the number of hits increase and you have more time to perform a follow-up attack. |
| L Lynx Song |     | A spinning rush forward that can be followed up by one of four different techniques. |
| L Lynx Whirl | (during Ring-Ring Spin Scythe)or   | A spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted. |
| L Moon Glider(1) |     | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. |
| L Rhino Horn |     | A series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner. |
| L Scratch Wheel |     | A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack. |
| L Spinning Scythe |     | A series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks. |
| Leopard Snap |        | A long reaching attack performed from Lynx Song. When boosted, the number of hits increase and it cannot be counterattacked when blocked. |
| Lynx Song |     | A spinning rush forward that can be followed up by one of four different techniques. |
| M Lynx Song |     | A spinning rush forward that can be followed up by one of four different techniques. |
| M Lynx Whirl | (during Ring-Ring Spin Scythe)or   | A spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted. |
| M Moon Glider(1) |     | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. |
| M Rhino Horn |     | A series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner. |
| M Scratch Wheel |     | A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack. |
| M Spinning Scythe |     | A series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks. |
| Mallet Smash |        | An overhead strike performed from Lynx Song that cannot be blocked while crouching. When boosted, it allows you to move before your opponent even when blocked. |
| Moon Glider (1st Hit) |     | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. |
| Moon Glider(2) |        | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. |
| OD Lynx Song |      | |
| OD Lynx Whirl |         | A spin performed from Spinning Scythe. A Leopard Snap, Harvest Circle, or Mallet Smash performed from this technique will be boosted. |
| OD Moon Glider(1) |      | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. |
| OD Moon Glider(2) |         | A technique that steps back before performing a vertical spinning kick. Allows you to avoid attacks and then blow away opponents with the follow-up. |
| OD Rhino Horn |      | A series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner. |
| OD Scratch Wheel |      | A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack. |
| OD Spinning Scythe |      | A series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks. |
| Scratch Wheel |     | A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack. |
| Spinning Scythe |     | A series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows you to continue your offense or aim for follow-up attacks. |
| [Boosted]Harvest Circle |         | |
| [Boosted]Leopard Snap |         | |
| [Boosted]Mallet Smash |         | |